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Deployment and Orchestration of Minecraft Servers on Kubernetes

I deployed and orchestrated Minecraft servers using Kubernetes, leveraging containerized infrastructure to ensure scalable and reliable game server management. This setup enabled efficient resource allocation and simplified operations compared to traditional manually managed servers.

To achieve high availability, I implemented mechanisms ensuring that if a pod failed, another would automatically take over while preserving the same game world. This was made possible through the use of persistent volumes, which maintained the world data and player progress independently of pod lifecycle events.

By relying on persistent storage, the system guaranteed seamless continuity of the game environment and player data, providing a resilient and robust multiplayer experience even during unexpected restarts or updates.